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I cried when I was done with this game, I really didn't see it coming,  I never felt any pain like this before, cause it never really happen to me yet, but I can understand it Cleary, and this probably relates to a lot of people, who struggling with letting go.. :(

can you play this on an ipad, without a keyboard? i don’t know how to start because it says press space to start and i don’t have a keyboard 

NOOO WHY?!?! I'M BAWLING

(Great game BTW)

This hits.. it hurts.. I cried. I can relate to it. as one of my cats died not too long ago and I couldn't do anything. Just have to accept.

i started crying so badly

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oh

OH

oh NO

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i hate and love this. something similar happened to one o my cats, its a great game i just wish it was longer.

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I like emotional part of the horror BUT YOU MOVE SSOOOO DAMN SLOW!

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I did NOT expect that horror part to come in

same man

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men why did u hurt me like this. Its the first time I cried on  a game.  Meowmie is so adoooooooorable

This game first went to cute and cuddly then scary then  sad. This is what I love about games all the emotions that come out. But seriously I started to cry at the end . I read it  9/10 the one thing that is missing is I wish it was longer.  :)

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Personally even before each meow, I was stunned by the intro's music & later the story, same as realistic moments: litterbox, sweets, audio for walking, as the hallways remembered me of pokemon levels in red/blue/yellow with switching colours affected by which city you'd get into.


I like how the protagonist got a lantern out of nowhere but if looking down, the light's shape look like a keyhole to peek though, maybe just coincidentally but cool like in "Little Nightmares"-game, the door's sound in squeaks fits to its rusty key & environment, bit like Coraline's passages/Resident Evil moments to ascend to doors but also outdoor and the window be nice in graphics, its ending describes more of the game's moments with Meowmie, that I wasn't expecting...


Nice colours, backgrounds and fonts for itch's style, also the textwarnings what be in scenes & I like the interaction with the hallway with that light but interestingly the light wasn't unlit, but the paw-print made the game quite action than adventure-based ...had 5stars at the intro & after the game would say 7+, also some locked doors & walking in many directions got it cool just with paws maybe more timing to react, would be bit more perfect?


If the doors can have different words each level than being locked, like: nope wont budge ...or: still no key found yet, etc.?


Spoilers of the game but also
some german typos e.g.

"bild" (image/picture-frame) should be a noun with a capital letter, in the main-bedroom

"Ich muss Medizine finden" (day two after fourth feeding of Meowmie)

Blue room correctly spelled it "Medizin", while interacting to feed note 'Medizine", same as day 3 with "Medizine" too.

Day 4 "Es ist so es warmer Tag gewesen, es war natürlich für mich das Fenster zu öffnen", sounds quite odd maybe rather as: "Draussen ist es so warm, deshalb öffnete ich gleich das Fenster"? (same meaning just described in different tenses)

"Ich sehe immer noch deinen Körper im Graß liegen", while grass only needs one "s" in there as translated "Gras"

"Ich hallte deine gestallt im meinem Gedanken fest.", but it's "holding" = halte & "Gestalt", same just one L for each of them (guessing ghost or creature in english storyline there?)

"am ende" (in the end), but ending be a noun with capital letter...

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