I love how many mechanics this game has I couldn't walk a step without unlocking something new!
But now for real I really liked the game I thought it was very funny and amusing, it had good music and was impressively good for the amount of time you had to work on it. overall it had a very strong mega man vibe to it that I really liked and I hope to see more from you in the feature.
in short it was very charming and I really enjoyed playing it, thank you for making this.
It's fun! Sometimes when I jump I stick to the wall which didn't help a lot but otherwise it was fun and the boss was super difficult so beating it was rewarding
Fun game. I love the Megaman theme. Music and art are good. Enemy designs are good. Walls are sticky, which makes platforming irritating. Enemy timing is a little weird. Too short and especially with that cliff hanger.
- Menu Music - Menu Graphic - Menu Particles - Health (meaning, one hit kills you always) - Background Art - Buster Ammo - Autofire - Health recharge (not that it does anything anyways since your max health is 2)
Um, I think the current post-compo build is booting straight into time trials mode. There's no dialogue, and it skips straight to the move right subroutine.
Hi there! I've just tried running the itch.io build and wasn't able to reproduce this behavior. Perhaps you could try again and/or provide more details for reproducing it?
The first cutscene, with Dr ≈Light plays just fine on my side. However, none of Libra's chime-ins worked at all. And it skipped that whole part at the beginning, where you can't move. It happened before I could even play the game! That "time trials" idea was just speculation. When I got to world 2, Libra's dialogue worked normally.
Also, do health pickups exist in this game? I forget.
I've just uploaded v2.01 which should fix this issue. Thanks for the report!
Re: health pickups, there are no "regular/random" health pickups. Besides the initial health upgrade at the end of level 1, there's a health refill before the boss room, but that's it.
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The cannonballs go through walls...I don't think they did that before.
uhhh part 2?!?! YES
PART 2 WHEN THIS IS SO GOOD!!!!
I love how many mechanics this game has I couldn't walk a step without unlocking something new!
But now for real I really liked the game I thought it was very funny and amusing, it had good music and was impressively good for the amount of time you had to work on it. overall it had a very strong mega man vibe to it that I really liked and I hope to see more from you in the feature.
in short it was very charming and I really enjoyed playing it, thank you for making this.
Nice! When will there be a charged shot?
how to do mute
no need to mute music is good
Awesome. Fun little homage to one of my favorite game series.
i remember playing this game like 2 years ago or so
okay now i remember comletely after playing this amazing game :D
My Time Attack PB
Evoland meets DLC Quest. There's not enough of these out there. Always a win for me!
Libra 🤤🤤🤤🤤🤤🤤🤤🤤
The wall stick really made the gameplay hard to finish, but its a great great game! Love the vibes and the idea!
3rd stage had the bowser's castle music stuck in my head while playing it lol
That issue (along with others) has been fixed in v2.02. Thank you for the report.
Fun game with a cool concept! The wall sticking was a little bit annoying sometimes, but I loved the rest (especially the music)!
This issue (along with others) has been fixed in v2.02. Thank you for the report.
It's fun! Sometimes when I jump I stick to the wall which didn't help a lot but otherwise it was fun and the boss was super difficult so beating it was rewarding
This issue (along with others) has been fixed in v2.02. Thank you for the report.
Fun game. I love the Megaman theme. Music and art are good. Enemy designs are good. Walls are sticky, which makes platforming irritating. Enemy timing is a little weird. Too short and especially with that cliff hanger.
That issue (along with others) has been fixed in v2.02. Thank you for the report.
This has been fixed in v2.02.
i wonder what is the minimum amount of unlocks needed to beat the game
You can skip the following unlocks:
- Menu Music
- Menu Graphic
- Menu Particles
- Health (meaning, one hit kills you always)
- Background Art
- Buster Ammo
- Autofire
- Health recharge (not that it does anything anyways since your max health is 2)
Took me a while to beat the boss but I love it!!
Um, I think the current post-compo build is booting straight into time trials mode. There's no dialogue, and it skips straight to the move right subroutine.
Hi there! I've just tried running the itch.io build and wasn't able to reproduce this behavior. Perhaps you could try again and/or provide more details for reproducing it?
The first cutscene, with Dr ≈Light plays just fine on my side. However, none of Libra's chime-ins worked at all. And it skipped that whole part at the beginning, where you can't move. It happened before I could even play the game! That "time trials" idea was just speculation. When I got to world 2, Libra's dialogue worked normally.
Also, do health pickups exist in this game? I forget.
TLDR: Stage 1 cutscenes fail for no reason.
Gotcha, that makes more sense. I'm able to reproduce that and will look at that today, thanks!
I've just uploaded v2.01 which should fix this issue. Thanks for the report!
Re: health pickups, there are no "regular/random" health pickups. Besides the initial health upgrade at the end of level 1, there's a health refill before the boss room, but that's it.
Hehe... Libra. Libra means book. Books are made of paper. Paper beats rock. Clever.
@DDRKirby(ISQ) 's favorite track from unlock everything is my favorite too
it's mega man meets evoland. .Sadly the controlls make it unplayable on a german keyboard layout
this is a lot like upgrade Jonny on coolmath.com
Love it! Short and Sweet.
unique idea and the music is wow
wow the music am so loving the game