Amazing game! Are you interested in publishing it to other game portals? Ping me if you are!
There is an intermittent bug with the startup of Godot WebGL games -- if nothing loads after a while, try refreshing the page one or more times.
Birdie Burglars is our entry for round 46 of Ludum Dare. The theme was "Keep it alive", so we made a light-hearted target-shooting game about saving a birdie.
Awards (out of 3576 jam entries):
- #3 in Audio
v2.01 (Post-Jam) - Fixed an issue on WebGL where the pause button could not be clicked on retina devices v2.00 (Post-Jam) - First mobile release! - Completely reworked the menu screen - Added a new ending screen when completing level 4 - Added jukebox screen for listening to the game music - Added an in-game pause/settings screen - Add music/sfx volume settings, drag direction inversion, and drag sensitivity - Added new environmental particles for all 4 stages - Cursor now starts a bit higher up so you don't have to drag as far - Added new title graphic - Added "tap to continue" and "make sure centered" prompts for tutorial - Made levels 1 and 2 a bit easier - Other minor bugfixes and tweaks v1.06 (Jam) - Added a software cursor (locked inside the game window) to make the mouse cursor hiding behavior a bit less confusing - Ensure internal slingshot cursor position is clamped inside the game window v1.05 - Fixed a silly mistake in v1.04 that caused a tutorial segment to display before it should have v1.04 - Fixed accidental looping of certain music fanfares, especially if game is paused - Various aspect ratio-related internal changes in preparation for mobile builds - Tweaked credits screen slightly v1.03 - HTML5 fix: Now captures mouse cursor during gameplay, to solve issue with mouse inputs outside the game window being dropped - Press escape to unlock the mouse cursor - Very minor timing tweak to one of the tutorial steps v1.02 - Fixed level 3 using the wrong grass asset - Very slight audio volume tweaks v1.01 - Fixed a minor audio glitch v1.00 - First release!