Goodnight Meowmie v2.09
by DDRKirby(ISQ) and Kat Jia
Released under the Cocoa Moss

This game may contain heavy emotional content, especially for pet owners. Please proceed with care.

Soundtrack download

Goodnight Meowmie was made in 72 hours for round 41 of Ludum Dare. The theme was "Combine 2 Incompatible Genres", so we made a narrative game combining elements from both the virtual pet and horror genres.

Content Warnings >>

  • Jumpscares (usually a couple per average playthrough)
  • Death (not depicted visually in game)
  • Chase sequences

Awards (out of 2018 jam entries):

  • #4 in Audio
  • #2 in Mood

Promotional images:
Title Screen
Title Screen (textless)
"Meowmie and I" photo

Special thanks to Gudrun Palomino (@gudrunpalominot) for Spanish translation.
Special thanks to Yesica Terceros (@yesica_terceros) for Latin American Spanish translation.
Special thanks to Die Jones for Chinese translation.
Special thanks to Locasaurus (@locasaurusfr) for French translation.
Special thanks to RottenDeer (@rottendeer) for Korean translation.

Post-mortem writeup

Ludum Dare submission page

Original compo version submitted to Ludum Dare

Changelog >>

v2.09 (Post-jam)
- Added Latin American Spanish translation, courtesy of Yesica Terceros (@yesica_terceros)
- Added French translation, courtesy of Locasaurus (@locasaurusfr)
- Added Korean translation, courtesy of Rottendeer (@rottendeer)
- Added German translation
- Added Chinese translation
- Added Spanish translation, courtesy of Gudrun Palomino! (@gudrunpalominot)
- Fix some buggy behavior with the window if you go to it too early
- Slightly decrease movement speed in that scene
- Allow re-entering through doors without going away from the door
  (people were getting confused)
- But add a 1-second timer where you can't immediately re-enter a door to avoid accidents
- Update to Unity 2019 and WebAssembly, update sitelock code
- Fixed a rare bug that could cause player to face the wrong direction in the ending
- Rework audio panning to be less aggressive
- No longer need to check the door again after respawning during the day 2 event
- Tweak threshold for re-entering bed to be less awkward
- Fix overlapping issue with Meowmie and girl sprites
- Add a shadow to Meowmie
- Fix a minor graphical issue affecting some lighting and certain sprites
- Fix unintended noise filtering in first outdoor scene
- Fix muted footsteps at the final scene
- Allow exiting door immediately after dropping Meowmie
- New monster graphic (replaces old one which didn't really tie into the narrative)
- Add blood images
- Tweak positioning of Meowmie when being put down from being held
- Slight dialogue tweak for photo frame
- Make girl face right instead of down at beginning of ending sequence
- Redo ending sequence entirely
- Add new outdoor area
- Add small shadow under girl in bright scenes so her legs don't blend in with the background as much
- Add a new event before the last day
- Add some additional interactable items in the bedroom
- Fix an issue preventing portraits from showing up in the credits
- Adjust layering of tilesets so girl and Meowmie don't show above the walls
- Clear Meowmie heart particles when hiding dialogue box
- Cleanup UI initialization so there isn't as much lag when opening the very first UI menu
- Change Cocoa Moss intro background color to gray
- Slightly adjust Meowmie layering compared to girl to avoid weird sorting order
- Adjust Meowmie's interaction box sizing to make it easier to interact when not perfectly lined up
- Minor timing adjustments
- Minor dialog adjustments
- Update credits sequence and photo
- Fixed a bug introduced in v1.04 that prevented Meowmie from being highlighted properly
- Update eating sounds to be more crispy
- Tweak credits timing, and add new photo at the end of the credits
- New credits song
- Change "pet" to "hold"
- Add new actual "play" action + animation for girl and Meowmie
- Add new feeding animations, dialogue, and sound effects
- Add some particle effects for Meowmie's reactions
- Add new photo on the bedroom wall
- Reworked the final part of the event on day 5
- New "Goodnight, Meowmie" dialogue for girl
- Slightly tweak ending sequence dialogue
- Meowmie now sits up instead of freezing in place when opening the menu
- Meowmie now actually goes to sleep at night
- Fix a dialogue progression bug in day 2 if you respawn after getting food
- Update collision for the litterbox so Meowmie can't hide in the corner
- Adjust Meowmie's starting position for each day
- Make girl face downward properly at the start of the ending sequence
- Fix a layering/missing collision issue with the medicine pot in the ending
- Initialize audio early, to prevent WebGL audio glitch issue at the menu screen
- Slightly tweak music, especially the stretched versions
- Fix a tiny visual glitch in one of the menus
- Minor tweaks on timing and fades
- Add some additional dialogue for the door in the first room if you keep trying to exit
- Tweak doorway transitions to place you further up, so you can't immediately re-enter the door by holding up
- Adjust chase sequence speeds
- Very minor lighting adjustment in one of the later rooms (and add collision to an item in that room)
- Add sfx for feeding Meowmie
- Add a very short fade-in for the menu music, to prevent audio clicking (Unity WebGL audio bug)
- Slightly tweak position of a certain event on day 2
- Girl no longer starts with lamp on in bed on day 5
v1.01b (Jam)
- Remove WebGL 1.0 API support entirely -- the game now won't load unless you have a compatible browser (currently, Chrome or Firefox)
- Fixed an ambient lighting issue that caused the unlit areas of the game to be visible (when they shouldn't have been)
- Fixed (?) a rare animation glitch with Meowmie
- First release
Rated 4.8 out of 5 stars
(666 total ratings)
Made withFL Studio, Unity, Paint Tool SAI
Tags2D, Cats, Cute, Dark, Horror, Ludum Dare, Ludum Dare 41, Narrative, Singleplayer, Virtual Pet
Average sessionAbout a half-hour
LanguagesEnglish, Spanish; Latin America
LinksLudum Dare


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Initially, I thought it was supposed to be just cute cat vibes. That switch once you leave your room is surprising for sure. All around a great game, nice work!

This was lovely. Heartbreaking and sweet and poignantly sad. Thank you so much for creating it.

This was so cute at the beggining and so sad at the end :c But I like it anyway, can I help you with Russian translation?


Hi!  Please contact me via email regarding translation/localization for Goodnight Meowmie.

poor meowmie :( loved the game tho very sad.

idk if i played this or not


Great game and great story, loved playing!

omg you made me cry all the way to the end .. i was acting like i owned meowmie for a moment ..** WHY IM A CAT OWNER** .. OVERALL THE BEST GAME I HAVE SO FAR

My heart has been ripped to shreds ;w;

man im just at the start, but seeing them play is making me cry from just how cute it is lol

This was not what I expected!

The way the game went from cute to horror without explanation or dialog made it really scary. Not explaining or addressing the horror can make it way more unsettling.  Love it!!

Game crashed when I got to the dialog "Hello World" After going to bed on the day you leave the apartment for the first time.
I got back to that point again and I think it was bc I clicked too fast

I knew the game was gonna end sad but this hurt a lot ouch

great game <3

Thank you for this amazing game!
If you want, you can check my full game playthrough here:


omg why is it so creepy in the middle of the game, it went from heartwarming to scary

keep in mind I haven't finished the game and i'm prob not going to or else ill give myself a heart attack

Same... The paws keep crawling back...


So sad story(;_;)悲しかった、まじ😢

Damn it, now this game made me cry twice




This game is so beautifully written and played out. I'm still crying. Goodnight Meowmie):

this was a good game but it was so sad buh i was crying

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This was a very touching game.

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fantastic game. gave me a few embarrassing spooks in front of my roommate and also cried. i adore the style and the sounds meowmie make are so cute. i love this game so much and its definitely one of my favorites and reminded me of my cat who also saved me a few years ago </3

I was not expecting to cry today, Goodnight Meowmie.


Wow this one really got me. Pet loss is so horribly sad. Waterfalls over here...


BRUV- WHY WOULD YOU DO THIS TO ME?  I thought it was going to be much darker, but this was just the right amount of sadness that makes you just sit in silence for a min and think about your dog or cat or any pet you have that saved you... thank you. amazing game.

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Okay, it's been almost a year since I last played this game, but I feel like I will never forget about it. The soundtrack, the story, and the ending apsoloutley broke me, I don't think I've ever cried this much about a game. TwT Love this game, good job!


This is twisted and sad.

i almost cried


Okay, I just wanted to say this made me cry, and stuff like movies, or games, never make me cry but this just broke my heart, and I feel like this game was amazing, creative, and kind of eye opening. I love this game, very sad tho. (Bro the part where I grabbed the two treats in the hall and going back to the door which was now locked, I was already like "oh shit, I swear to god if i have to go back-" the chase sequence was extremely scary. gud job)

all in le head


I really did enjoy this game. The ending was quite bittersweet...


everyone is talking about how sad the game was, but I am deadass shaking in my boots It is 2 am it is dark im wearing my headphones omg so scar

Why are we still here? Just to suffer?


woooooooowwwwwwwwwwwwwwwwwww i really thought my emotional ass wasnt gonna cry *clown music plays*

the true horror here is how much the game will make you cry. Meowmie...

its very creepy to me when it starts and go out in room, but in the end its so sadddd that almost made me cry :(


oh man what a sweet looking game 


wtf man :(



It got me in the feels ❤️

while playing this in school, that shit made me sad i fr dont want my cat to die, i knew right away what happend.

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