I just wanted to feed the cat, man, I don't know why I got so freaked out with the corridors. It's a good game, but I only made it six minutes, and I swear two minutes of that was trying to figure out that instead of using w a s d, you use the arrow keys instead, oof. I love the art style, and I'm sure the concept is amazing when you're not alone at night. I also have two white cats (as well as a ginger), so I know I'd get upset if the cat died :((((
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Goodnight Meowmie was made in 72 hours for round 41 of Ludum Dare. The theme was "Combine 2 Incompatible Genres", so we made a narrative game combining elements from both the virtual pet and horror genres.
Awards (out of 2018 jam entries):
- #4 in Audio
- #2 in Mood
v2.05 - Fix some buggy behavior with the window if you go to it too early - Slightly decrease movement speed in that scene - Allow re-entering through doors without going away from the door (people were getting confused) - But add a 1-second timer where you can't immediately re-enter a door to avoid accidents v2.04 - Update to Unity 2019 and WebAssembly, update sitelock code v2.03 - Fixed a rare bug that could cause player to face the wrong direction in the ending v2.02 - Rework audio panning to be less aggressive - No longer need to check the door again after respawning during the day 2 event - Tweak threshold for re-entering bed to be less awkward - Fix overlapping issue with Meowmie and girl sprites - Add a shadow to Meowmie - Fix a minor graphical issue affecting some lighting and certain sprites - Fix unintended noise filtering in first outdoor scene - Fix muted footsteps at the final scene - Allow exiting door immediately after dropping Meowmie v2.01 - New monster graphic (replaces old one which didn't really tie into the narrative) - Add blood images - Tweak positioning of Meowmie when being put down from being held - Slight dialogue tweak for photo frame - Make girl face right instead of down at beginning of ending sequence v2.00 - Redo ending sequence entirely - Add new outdoor area - Add small shadow under girl in bright scenes so her legs don't blend in with the background as much - Add a new event before the last day - Add some additional interactable items in the bedroom - Fix an issue preventing portraits from showing up in the credits - Adjust layering of tilesets so girl and Meowmie don't show above the walls - Clear Meowmie heart particles when hiding dialogue box - Cleanup UI initialization so there isn't as much lag when opening the very first UI menu - Change Cocoa Moss intro background color to gray - Slightly adjust Meowmie layering compared to girl to avoid weird sorting order - Adjust Meowmie's interaction box sizing to make it easier to interact when not perfectly lined up - Minor timing adjustments - Minor dialog adjustments - Update credits sequence and photo v1.05b - Fixed a bug introduced in v1.04 that prevented Meowmie from being highlighted properly v1.05 - Update eating sounds to be more crispy - Tweak credits timing, and add new photo at the end of the credits - New credits song v1.04 - Change "pet" to "hold" - Add new actual "play" action + animation for girl and Meowmie - Add new feeding animations, dialogue, and sound effects - Add some particle effects for Meowmie's reactions - Add new photo on the bedroom wall - Reworked the final part of the event on day 5 - New "Goodnight, Meowmie" dialogue for girl - Slightly tweak ending sequence dialogue - Meowmie now sits up instead of freezing in place when opening the menu - Meowmie now actually goes to sleep at night - Fix a dialogue progression bug in day 2 if you respawn after getting food - Update collision for the litterbox so Meowmie can't hide in the corner - Adjust Meowmie's starting position for each day - Make girl face downward properly at the start of the ending sequence - Fix a layering/missing collision issue with the medicine pot in the ending - Initialize audio early, to prevent WebGL audio glitch issue at the menu screen - Slightly tweak music, especially the stretched versions - Fix a tiny visual glitch in one of the menus - Minor tweaks on timing and fades v1.03 - Add some additional dialogue for the door in the first room if you keep trying to exit - Tweak doorway transitions to place you further up, so you can't immediately re-enter the door by holding up - Adjust chase sequence speeds - Very minor lighting adjustment in one of the later rooms (and add collision to an item in that room) - Add sfx for feeding Meowmie - Add a very short fade-in for the menu music, to prevent audio clicking (Unity WebGL audio bug) v1.02 - Slightly tweak position of a certain event on day 2 - Girl no longer starts with lamp on in bed on day 5 v1.01b - Remove WebGL 1.0 API support entirely -- the game now won't load unless you have a compatible browser (currently, Chrome or Firefox) v1.01 - Fixed an ambient lighting issue that caused the unlit areas of the game to be visible (when they shouldn't have been) - Fixed (?) a rare animation glitch with Meowmie v1.00 - First release
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I couldnt keep playing, I got sad
that was the best experience of my life
but....that was spooky
but the end was sad much sad
but talking seriously that was sad and their death make the mine
That was a pretty nice experience.
Still adamant in saying it didn't quite spook me... well, for the most part, heh. I'll admit that was pretty nice and moody.
But despite that, all in all, I enjoyed it. The soundtrack's pretty nice, and I loved the work done here with the visuals and audio.
I might even say they compliment each other a little too well!
Great work. Really enjoyable.
Thank you, Dev. Wow...
Very deep feelings in such a short game... geez. Well done, great worki, and again, thank you :-)
Oh my god I NEVER expected it to turn the way it did! It was a very nice game! Thank you! <3
For such a little game, it gave me lots of emotions...
I raise kitties too, So It kinda reminded me of my cat
I think I'll keep this cute little game deep inside like how she held meowmie
Thanks for this experience and memories
MY HEART JUST BROKE
i played this game for 20 seconds and started crying :')
I love this game. I started crying when she started talking, At the end i cried. Emotions emotions. I was Happy, Sad, Satysfied,Nervous,Afraid Ect. This game was beautiful
You gave me happiness,fear and sadness,exactly in that order.
Okay wow... When I first saw the thumbnail of the cat I KNEW I had to play it. I spent waay too long just playing and hugging that cat and got very surprised when I went outside the room. I loved this game so much it was amazing you really put me on an emotional rollercoaster!
Amazing art style and I liked the grainy effect of the light.
I don't know if you've heard of Game Development World Championship before (gdwc2019) but it's a competition for indie game developers where they can submit their games and it's free! It's great if you want some more visibility for the game and it only takes a couple of minutes to join :)
Wow! So many emotions in one game! It's a simple game with such a strong story. Love the art design. Great job!
this was so cute and sad!!!!!!!!
i wanted to hold Meowmie the whole time, such a cute kittyy!!! The artstyle is so good and the atmosphere really unsettling! great job!
Tasked with looking after the cutest kitty cat that you ever saw you'll find yourself journeying out of the safe warm confines of your room into a dark corridor.
But you'll find more than cat food out there in the dark...