Played this many times and yet can't let go of my own baby. It's been like three years I think, time isn't working. I just want her back. Her meows are still being heard and I can feel her snuggling up to me. But she isn't there. I miss her
This game may contain heavy emotional content, especially for pet owners. Please proceed with care.
Goodnight Meowmie was made in 72 hours for round 41 of Ludum Dare. The theme was "Combine 2 Incompatible Genres", so we made a narrative game combining elements from both the virtual pet and horror genres.
Content Warnings >>
- Jumpscares (usually a couple per average playthrough)
- Death (not depicted visually in game)
- Chase sequences
Awards (out of 2018 jam entries):
- #4 in Audio
- #2 in Mood
Special thanks to Gudrun Palomino (@gudrunpalominot) for Spanish translation.
Special thanks to Yesica Terceros (@yesica_terceros) for Latin American Spanish translation.
Special thanks to Die Jones for Chinese translation.
Special thanks to Locasaurus (@locasaurusfr) for French translation.
Special thanks to RottenDeer (@rottendeer) for Korean translation.
Special thanks to LOQuacity for Italian Localization and LQA.
Special thanks to HasanH for Turkish translation.
Special thanks to KoheiDoi (@side_realms) for Japanese translation.
v2.12 (Post-jam) - Added Japanese translation, courtesy of KoheiDoi (@side_realms) v2.11 - Added Turkish translation, courtesy of HasanH v2.10 - Added Italian translation, courtesy of LOQuacity v2.09 - Added Latin American Spanish translation, courtesy of Yesica Terceros (@yesica_terceros) v2.08 - Added French translation, courtesy of Locasaurus (@locasaurusfr) - Added Korean translation, courtesy of Rottendeer (@rottendeer) - Added German translation v2.07 - Added Chinese translation v2.06 - Added Spanish translation, courtesy of Gudrun Palomino! (@gudrunpalominot) v2.05 - Fix some buggy behavior with the window if you go to it too early - Slightly decrease movement speed in that scene - Allow re-entering through doors without going away from the door (people were getting confused) - But add a 1-second timer where you can't immediately re-enter a door to avoid accidents v2.04 - Update to Unity 2019 and WebAssembly, update sitelock code v2.03 - Fixed a rare bug that could cause player to face the wrong direction in the ending v2.02 - Rework audio panning to be less aggressive - No longer need to check the door again after respawning during the day 2 event - Tweak threshold for re-entering bed to be less awkward - Fix overlapping issue with Meowmie and girl sprites - Add a shadow to Meowmie - Fix a minor graphical issue affecting some lighting and certain sprites - Fix unintended noise filtering in first outdoor scene - Fix muted footsteps at the final scene - Allow exiting door immediately after dropping Meowmie v2.01 - New monster graphic (replaces old one which didn't really tie into the narrative) - Add blood images - Tweak positioning of Meowmie when being put down from being held - Slight dialogue tweak for photo frame - Make girl face right instead of down at beginning of ending sequence v2.00 - Redo ending sequence entirely - Add new outdoor area - Add small shadow under girl in bright scenes so her legs don't blend in with the background as much - Add a new event before the last day - Add some additional interactable items in the bedroom - Fix an issue preventing portraits from showing up in the credits - Adjust layering of tilesets so girl and Meowmie don't show above the walls - Clear Meowmie heart particles when hiding dialogue box - Cleanup UI initialization so there isn't as much lag when opening the very first UI menu - Change Cocoa Moss intro background color to gray - Slightly adjust Meowmie layering compared to girl to avoid weird sorting order - Adjust Meowmie's interaction box sizing to make it easier to interact when not perfectly lined up - Minor timing adjustments - Minor dialog adjustments - Update credits sequence and photo v1.05b - Fixed a bug introduced in v1.04 that prevented Meowmie from being highlighted properly v1.05 - Update eating sounds to be more crispy - Tweak credits timing, and add new photo at the end of the credits - New credits song v1.04 - Change "pet" to "hold" - Add new actual "play" action + animation for girl and Meowmie - Add new feeding animations, dialogue, and sound effects - Add some particle effects for Meowmie's reactions - Add new photo on the bedroom wall - Reworked the final part of the event on day 5 - New "Goodnight, Meowmie" dialogue for girl - Slightly tweak ending sequence dialogue - Meowmie now sits up instead of freezing in place when opening the menu - Meowmie now actually goes to sleep at night - Fix a dialogue progression bug in day 2 if you respawn after getting food - Update collision for the litterbox so Meowmie can't hide in the corner - Adjust Meowmie's starting position for each day - Make girl face downward properly at the start of the ending sequence - Fix a layering/missing collision issue with the medicine pot in the ending - Initialize audio early, to prevent WebGL audio glitch issue at the menu screen - Slightly tweak music, especially the stretched versions - Fix a tiny visual glitch in one of the menus - Minor tweaks on timing and fades v1.03 - Add some additional dialogue for the door in the first room if you keep trying to exit - Tweak doorway transitions to place you further up, so you can't immediately re-enter the door by holding up - Adjust chase sequence speeds - Very minor lighting adjustment in one of the later rooms (and add collision to an item in that room) - Add sfx for feeding Meowmie - Add a very short fade-in for the menu music, to prevent audio clicking (Unity WebGL audio bug) v1.02 - Slightly tweak position of a certain event on day 2 - Girl no longer starts with lamp on in bed on day 5 v1.01b (Jam) - Remove WebGL 1.0 API support entirely -- the game now won't load unless you have a compatible browser (currently, Chrome or Firefox) v1.01 - Fixed an ambient lighting issue that caused the unlit areas of the game to be visible (when they shouldn't have been) - Fixed (?) a rare animation glitch with Meowmie v1.00 - First release
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that ending got me SOBBING
I always held Meowmie when I went to bed.. T^T
As someone with a currently very old sick white cat that I love with all my heart, this hit especially hard. I don't know if Romeo has cancer or just an infected tooth, but I hope he's gonna be okay...
(This is an old photo, before his tooth started having problems. God bless him, he's the most sweet gentle cat I've ever known.)
Awww, poor kitty! I hope your cat will be fine, that fur baby deserves the world.
Why'd you have to do this to Meowmie?
Good game Keep up the good work
IM NOT CRYING UR CRYING
this is so sad omg im bawling my eyes out
I cried when I was done with this game, I really didn't see it coming, I never felt any pain like this before, cause it never really happen to me yet, but I can understand it Cleary, and this probably relates to a lot of people, who struggling with letting go.. :(
can you play this on an ipad, without a keyboard? i don’t know how to start because it says press space to start and i don’t have a keyboard
NOOO WHY?!?! I'M BAWLING
(Great game BTW)
This hits.. it hurts.. I cried. I can relate to it. as one of my cats died not too long ago and I couldn't do anything. Just have to accept.
same it hurts when you have something in your life you love very much and then you have to let them go
i started crying so badly
i hate and love this. something similar happened to one o my cats, its a great game i just wish it was longer.
I like emotional part of the horror BUT YOU MOVE SSOOOO DAMN SLOW!
I did NOT expect that horror part to come in
This game first went to cute and cuddly then scary then sad. This is what I love about games all the emotions that come out. But seriously I started to cry at the end . I read it 9/10 the one thing that is missing is I wish it was longer. :)
Personally even before each meow, I was stunned by the intro's music & later the story, same as realistic moments: litterbox, sweets, audio for walking, as the hallways remembered me of pokemon levels in red/blue/yellow with switching colours affected by which city you'd get into.
I like how the protagonist got a lantern out of nowhere but if looking down, the light's shape look like a keyhole to peek though, maybe just coincidentally but cool like in "Little Nightmares"-game, the door's sound in squeaks fits to its rusty key & environment, bit like Coraline's passages/Resident Evil moments to ascend to doors but also outdoor and the window be nice in graphics, its ending describes more of the game's moments with Meowmie, that I wasn't expecting...
Nice colours, backgrounds and fonts for itch's style, also the textwarnings what be in scenes & I like the interaction with the hallway with that light but interestingly the light wasn't unlit, but the paw-print made the game quite action than adventure-based ...had 5stars at the intro & after the game would say 7+, also some locked doors & walking in many directions got it cool just with paws maybe more timing to react, would be bit more perfect?
If the doors can have different words each level than being locked, like: nope wont budge ...or: still no key found yet, etc.?
Spoilers of the game but also
some german typos e.g.
"bild" (image/picture-frame) should be a noun with a capital letter, in the main-bedroom
"Ich muss Medizine finden" (day two after fourth feeding of Meowmie)
Blue room correctly spelled it "Medizin", while interacting to feed note 'Medizine", same as day 3 with "Medizine" too.
Day 4 "Es ist so es warmer Tag gewesen, es war natürlich für mich das Fenster zu öffnen", sounds quite odd maybe rather as: "Draussen ist es so warm, deshalb öffnete ich gleich das Fenster"? (same meaning just described in different tenses)
"Ich sehe immer noch deinen Körper im Graß liegen", while grass only needs one "s" in there as translated "Gras"
"Ich hallte deine gestallt im meinem Gedanken fest.", but it's "holding" = halte & "Gestalt", same just one L for each of them (guessing ghost or creature in english storyline there?)
"am ende" (in the end), but ending be a noun with capital letter...
this reminds me of my cat i love this game though it was one of the only things that have made me cry
im crinfg this remembered me of my dead cat im so bad rn i remember he used to be there when i cried he layed on me and stayed w me until i stopped cryinh bnow he is not here and its so painful to me to remember him im literally crying so bad rn this is so heartbreakign i miss him so much, R.I.P brownie 😕😕 i didnt expect to cry with this game
the first time i played this i thought it would be peaceful until i went out the door and started panicking
The other day, my brother opened a window to let some air out because it was hot and almost had my kitten named Mitzy fall the same way. Even though she would've survived since she's always jumped from high places, the thought of losing her either by falling to death or running away hurt me and I wanted to scold him hard. But I know it was an accident. Mitzy's just as curious.
This is probably the most terrifying, heartbreaking, and beautiful game I've played in a while. <333
i love this game omg i teared up </3
Thank you so, so much for making this amazing game. I played it at midnight and didn't remember how many tears I shed. My 13-year-old ginger cat passed away last month so playing this game really is a deep, touching experience. I am a bit curious if you had a similar experience of losing our favorite pet friends? This game is a gem for me. Thank you <3
very beautiful game, really sad though
This was a great game :,) the ending T-T makes me appreciate my cat <3 and my first cat who passed away
(Now my body have 6% of water, i cried a lot)
hugging my own dear cat Daphne and vowing to literally never open a window again.
What are the controls?
Edit: nvm, i found out, can y'all add WASD to controls?
Me going into this expecting to cry from horror, instead crying into my sleeves about a dearly loved cat
This game is so sad. If you did lose your cat developer, then I am truly sorry for your loss.
KILL THE CAT, THAT CAT CAN GO TO HELL
Loved the game!!!
this is a really cute but scary game i really enjoyed it
are you planning on making any more horror games
First, it was a cute game. Then it went scary, then sad, then feeling bad for the author of the game, who probably created it after their cat jumped out of the window (maybe not).
Anyway, I'm going to go play with my cat. Love her.
Thanks for the game. It's great.
is this game about depression? her cat died and ever since, she hasn't went outside or left her bed.. maybe she thought the outside was evil after she found her cat dead outside, explaining why she might have taped the window. Very nice game, and has a valuable meaning to it aswell.