Goodnight Meowmie v2.07
by DDRKirby(ISQ) and Kat Jia
Released under the Cocoa Moss

Note: This game requires the WebGL 2.0 graphics API, which is currently unsupported by Safari and Internet Explorer.
Please use Chrome or Firefox!
Please be patient as the game loads! You may have to click to give it focus.
Soundtrack download

Goodnight Meowmie was made in 72 hours for round 41 of Ludum Dare. The theme was "Combine 2 Incompatible Genres", so we made a narrative game combining elements from both the virtual pet and horror genres.

Content Warnings >>

  • Jumpscares (usually a couple per average playthrough)
  • Death (not depicted visually in game)
  • Chase sequences

Awards (out of 2018 jam entries):

  • #4 in Audio
  • #2 in Mood

Promotional images:
Title Screen
Title Screen (textless)
"Meowmie and I" photo

Special thanks to Gudrun Palomino (@gudrunpalominot) for Spanish translation.
Special thanks to Die Jones for Chinese translation.

Post-mortem writeup

Ludum Dare submission page

Original compo version submitted to Ludum Dare

Changelog >>

v2.07 (Post-jam)
- Added Chinese translation
- Added Spanish translation, courtesy of Gudrun Palomino! (@gudrunpalominot)
- Fix some buggy behavior with the window if you go to it too early
- Slightly decrease movement speed in that scene
- Allow re-entering through doors without going away from the door
  (people were getting confused)
- But add a 1-second timer where you can't immediately re-enter a door to avoid accidents
- Update to Unity 2019 and WebAssembly, update sitelock code
- Fixed a rare bug that could cause player to face the wrong direction in the ending
- Rework audio panning to be less aggressive
- No longer need to check the door again after respawning during the day 2 event
- Tweak threshold for re-entering bed to be less awkward
- Fix overlapping issue with Meowmie and girl sprites
- Add a shadow to Meowmie
- Fix a minor graphical issue affecting some lighting and certain sprites
- Fix unintended noise filtering in first outdoor scene
- Fix muted footsteps at the final scene
- Allow exiting door immediately after dropping Meowmie
- New monster graphic (replaces old one which didn't really tie into the narrative)
- Add blood images
- Tweak positioning of Meowmie when being put down from being held
- Slight dialogue tweak for photo frame
- Make girl face right instead of down at beginning of ending sequence
- Redo ending sequence entirely
- Add new outdoor area
- Add small shadow under girl in bright scenes so her legs don't blend in with the background as much
- Add a new event before the last day
- Add some additional interactable items in the bedroom
- Fix an issue preventing portraits from showing up in the credits
- Adjust layering of tilesets so girl and Meowmie don't show above the walls
- Clear Meowmie heart particles when hiding dialogue box
- Cleanup UI initialization so there isn't as much lag when opening the very first UI menu
- Change Cocoa Moss intro background color to gray
- Slightly adjust Meowmie layering compared to girl to avoid weird sorting order
- Adjust Meowmie's interaction box sizing to make it easier to interact when not perfectly lined up
- Minor timing adjustments
- Minor dialog adjustments
- Update credits sequence and photo
- Fixed a bug introduced in v1.04 that prevented Meowmie from being highlighted properly
- Update eating sounds to be more crispy
- Tweak credits timing, and add new photo at the end of the credits
- New credits song
- Change "pet" to "hold"
- Add new actual "play" action + animation for girl and Meowmie
- Add new feeding animations, dialogue, and sound effects
- Add some particle effects for Meowmie's reactions
- Add new photo on the bedroom wall
- Reworked the final part of the event on day 5
- New "Goodnight, Meowmie" dialogue for girl
- Slightly tweak ending sequence dialogue
- Meowmie now sits up instead of freezing in place when opening the menu
- Meowmie now actually goes to sleep at night
- Fix a dialogue progression bug in day 2 if you respawn after getting food
- Update collision for the litterbox so Meowmie can't hide in the corner
- Adjust Meowmie's starting position for each day
- Make girl face downward properly at the start of the ending sequence
- Fix a layering/missing collision issue with the medicine pot in the ending
- Initialize audio early, to prevent WebGL audio glitch issue at the menu screen
- Slightly tweak music, especially the stretched versions
- Fix a tiny visual glitch in one of the menus
- Minor tweaks on timing and fades
- Add some additional dialogue for the door in the first room if you keep trying to exit
- Tweak doorway transitions to place you further up, so you can't immediately re-enter the door by holding up
- Adjust chase sequence speeds
- Very minor lighting adjustment in one of the later rooms (and add collision to an item in that room)
- Add sfx for feeding Meowmie
- Add a very short fade-in for the menu music, to prevent audio clicking (Unity WebGL audio bug)
- Slightly tweak position of a certain event on day 2
- Girl no longer starts with lamp on in bed on day 5
v1.01b (Jam)
- Remove WebGL 1.0 API support entirely -- the game now won't load unless you have a compatible browser (currently, Chrome or Firefox)
- Fixed an ambient lighting issue that caused the unlit areas of the game to be visible (when they shouldn't have been)
- Fixed (?) a rare animation glitch with Meowmie
- First release


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Viewing most recent comments 1 to 40 of 86 · Next page · Last page

What to say. The other comments and the awards talk for me :,)

Honestly, so cute, and sad, and... Everything.

-Ele, Ludi Tarantula team


this game........ so cute and then so spooky and then so sad. too much emotion for my poor human brain


Ayo, FUCK this game. I just wanted to get scared, not cry.


>:,( y-yeah man... you tell 'em >:,(,,,,,,,,,,,


God this really hit me hard. As a cat lover this made me cry my eyess out. You did an amazing job in making this and have earned the title of "First Creator On to Make Me Cry"

how do i play

i cried :'(

(1 edit) (+2)

this game is sad and scary but cute at the same time

im sad....sad   sad .....saaaaaaaaaaadDX

look guys i didnt play it but i think its sad i will play  it now and will say me comment



Well...i cried.

the shadow kill cat ;(

Omg it so sad ness D: 😭

wait no HOLY S**T is so dam scary game D: 

omg that so cute and crying D:

I'm still crying


uhh so i didn't actually played this myself past the opening but watched a walkthrough for the rest of it bc i really cannot handle jumpscares,,,but i just wanna say this is great !!! i checked this out bc i love cats and needless to say,,,meowmie :'((

Forever in our hearts. <3






whyyyyy im so sad and im crying rn 

Did they hurt Meowmie!?

omg so pretty artwork and music

(1 edit)

Great game, got me crying at the end. Goodnight, Meowmie.

beautiful and sad

This was honestly a great game! The art style, the music, the story just fit together so well like a puzzle and emphasised each other really well and made the game really whole as well as really fun to play. (Video down below!)

The gameplay is really simple yet, it's super fun to explore the dark and scary house, and the reason to save the cat is really strong and makes the player both want to explore as well as give them a reason to do so, which I think was very well done. 

The contrast between the room where Meowmie is in and the outside was very apparent and again, really well done and set the tone immediately where inside the player is safe and the outside is an unsafe world. It was a good contrast and transition. The enemies; the skulls and the invisible giant ghost cat was also really well done and were both very spooky in their own rights and ways.

The story was also really well written and woven into the game. I think I started ot understand what was happening halfway through the game, and it really made sense and playing the rest of the game gave that satisfaction of finding the story and piecing it all together. 

All in all, you guys have made a great game by intricately weaving the story, gameplay, music and art into one very well made and very solid game that is one of the best games in this site. Great job and well done! (Sorry for the lag, I had turned of GPU acceleration, and hence it was laggy.)

nice game though


this was scary and sad I didn't know if i should panic or cry

(1 edit) (+3)

the first time i saw the skull i just immidiately closed the tab

edit: just finished it, pretty sad

(1 edit) (+1)

same haha!

Such a cute game! And terrifying obviously lol. My shoulder is all stiff from being tensed up that whole time XD

im...i didn't expect this at all... im crying so you...and goodnight meowmie....

(2 edits)

...I'm not crying, your crying!



it's very rare that i get an emotional response with media. its just how i am. but this made me break down and cry on call with my best friend. even she was caught off guard by it.

this game is brilliant, especially for being made in 72 hours. the sound design made me immediately fall in love with meowmie, the "difficult" sections weren't frustratingly hard, and the story brought me to tears.

i love this. thank you two.


What a lovely and innocent time I had playing this cute cat game.  Surely ai will sleep for many hours tonight.


Love your energy!


Thank you so much! I really appreciate that. :{D


*surely ai will sleep for many hours tonight* intellegince will sleep? xD


Precisely! X{D


literally THANK YOU for this walkthrough. i'm genuinely scared of jumpscares but really wanna know the game plot


I totally get that. My pleasure!

(1 edit)

Hol up

OMG this game is so beautiful ahhhhh

very sad.


This game was so good...I had back some memories of my first cat and...I  just cried a little bit while recording...

Thanks for the game :) ..btw here is my video

The gameplay is in Portuguese


Its nice until you walk out the door.

It's super cute until the end. Poor Meowmie.

Great story! Poor Meowmie though, may his soul rest in peace! 


i cried :c this was too sad :c

Viewing most recent comments 1 to 40 of 86 · Next page · Last page