Goodnight Meowmie v2.09
by DDRKirby(ISQ) and Kat Jia
Released under the Cocoa Moss

This game may contain heavy emotional content, especially for pet owners. Please proceed with care.

Soundtrack download

Goodnight Meowmie was made in 72 hours for round 41 of Ludum Dare. The theme was "Combine 2 Incompatible Genres", so we made a narrative game combining elements from both the virtual pet and horror genres.

Content Warnings >>

  • Jumpscares (usually a couple per average playthrough)
  • Death (not depicted visually in game)
  • Chase sequences

Awards (out of 2018 jam entries):

  • #4 in Audio
  • #2 in Mood

Promotional images:
Title Screen
Title Screen (textless)
"Meowmie and I" photo

Special thanks to Gudrun Palomino (@gudrunpalominot) for Spanish translation.
Special thanks to Yesica Terceros (@yesica_terceros) for Latin American Spanish translation.
Special thanks to Die Jones for Chinese translation.
Special thanks to Locasaurus (@locasaurusfr) for French translation.
Special thanks to RottenDeer (@rottendeer) for Korean translation.

Post-mortem writeup

Ludum Dare submission page

Original compo version submitted to Ludum Dare

Changelog >>

v2.09 (Post-jam)
- Added Latin American Spanish translation, courtesy of Yesica Terceros (@yesica_terceros)
- Added French translation, courtesy of Locasaurus (@locasaurusfr)
- Added Korean translation, courtesy of Rottendeer (@rottendeer)
- Added German translation
- Added Chinese translation
- Added Spanish translation, courtesy of Gudrun Palomino! (@gudrunpalominot)
- Fix some buggy behavior with the window if you go to it too early
- Slightly decrease movement speed in that scene
- Allow re-entering through doors without going away from the door
  (people were getting confused)
- But add a 1-second timer where you can't immediately re-enter a door to avoid accidents
- Update to Unity 2019 and WebAssembly, update sitelock code
- Fixed a rare bug that could cause player to face the wrong direction in the ending
- Rework audio panning to be less aggressive
- No longer need to check the door again after respawning during the day 2 event
- Tweak threshold for re-entering bed to be less awkward
- Fix overlapping issue with Meowmie and girl sprites
- Add a shadow to Meowmie
- Fix a minor graphical issue affecting some lighting and certain sprites
- Fix unintended noise filtering in first outdoor scene
- Fix muted footsteps at the final scene
- Allow exiting door immediately after dropping Meowmie
- New monster graphic (replaces old one which didn't really tie into the narrative)
- Add blood images
- Tweak positioning of Meowmie when being put down from being held
- Slight dialogue tweak for photo frame
- Make girl face right instead of down at beginning of ending sequence
- Redo ending sequence entirely
- Add new outdoor area
- Add small shadow under girl in bright scenes so her legs don't blend in with the background as much
- Add a new event before the last day
- Add some additional interactable items in the bedroom
- Fix an issue preventing portraits from showing up in the credits
- Adjust layering of tilesets so girl and Meowmie don't show above the walls
- Clear Meowmie heart particles when hiding dialogue box
- Cleanup UI initialization so there isn't as much lag when opening the very first UI menu
- Change Cocoa Moss intro background color to gray
- Slightly adjust Meowmie layering compared to girl to avoid weird sorting order
- Adjust Meowmie's interaction box sizing to make it easier to interact when not perfectly lined up
- Minor timing adjustments
- Minor dialog adjustments
- Update credits sequence and photo
- Fixed a bug introduced in v1.04 that prevented Meowmie from being highlighted properly
- Update eating sounds to be more crispy
- Tweak credits timing, and add new photo at the end of the credits
- New credits song
- Change "pet" to "hold"
- Add new actual "play" action + animation for girl and Meowmie
- Add new feeding animations, dialogue, and sound effects
- Add some particle effects for Meowmie's reactions
- Add new photo on the bedroom wall
- Reworked the final part of the event on day 5
- New "Goodnight, Meowmie" dialogue for girl
- Slightly tweak ending sequence dialogue
- Meowmie now sits up instead of freezing in place when opening the menu
- Meowmie now actually goes to sleep at night
- Fix a dialogue progression bug in day 2 if you respawn after getting food
- Update collision for the litterbox so Meowmie can't hide in the corner
- Adjust Meowmie's starting position for each day
- Make girl face downward properly at the start of the ending sequence
- Fix a layering/missing collision issue with the medicine pot in the ending
- Initialize audio early, to prevent WebGL audio glitch issue at the menu screen
- Slightly tweak music, especially the stretched versions
- Fix a tiny visual glitch in one of the menus
- Minor tweaks on timing and fades
- Add some additional dialogue for the door in the first room if you keep trying to exit
- Tweak doorway transitions to place you further up, so you can't immediately re-enter the door by holding up
- Adjust chase sequence speeds
- Very minor lighting adjustment in one of the later rooms (and add collision to an item in that room)
- Add sfx for feeding Meowmie
- Add a very short fade-in for the menu music, to prevent audio clicking (Unity WebGL audio bug)
- Slightly tweak position of a certain event on day 2
- Girl no longer starts with lamp on in bed on day 5
v1.01b (Jam)
- Remove WebGL 1.0 API support entirely -- the game now won't load unless you have a compatible browser (currently, Chrome or Firefox)
- Fixed an ambient lighting issue that caused the unlit areas of the game to be visible (when they shouldn't have been)
- Fixed (?) a rare animation glitch with Meowmie
- First release


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while playing this in school, that shit made me sad i fr dont want my cat to die, i knew right away what happend.

Wow this game is amazing... Great work!


the instant I saw and heard meowmie, I developed an emotion connection to them, g'night meowmie :[

(1 edit)

It was REALLY SAD, but i loved the game anyway 鉂わ笍.  Goodnight Meowmie.


Feels silly to ask, but if someone wanted to contribute a translation, how to go about it?

(1 edit) (+1)

ah the audio is amazing! I am scared and very sad about my cat :( 

i love how you are able to bring such a specific emotion to this so elegantly done

this made me so sad i need to snuggle my own cats now



if only the window wasnt open that day :(

Me: "Bonehead!" *clueless*
the bone head: >:(


this game is bad.couldent even start it up!?

the game was good ng

This is amazing!!!!

There's a reason that I don't have pets. Because I know I would get too emotionally attached. I have allergies for cats and dogs so that made the decision easier. If I get a cat in the game, you bet I would do everything I can to protect it. Even in denial I'll give it a good ending!


Where do I even begin?

I was mindlessly finding games to play when one day I stumbled upon yours. I thought it looked cute and simple, so I was clicked on this expecting to fight monsters and stuff. 

I honestly didn't expect myself to well up in so much emotions near the end. I really felt my heart heavy with terror and repeating "no,no,no" in my head. I couldn't face the screen when the girl walked closer to Meowmie's grave, it was too much and I actually had to let out a good cry. Y'see, I lost one of my cat in a housefire just recently. He was my little best friend and I really cried so much when I finally realized what the end of it meant. I don't think I'll ever finish grieving over my little friend, but deep down I feel really glad there are games like this that can show how the grieving process looks like.

I love the option of holding the cat when you go to sleep. That was my most favorite part :)

I'm so sorry about your cat, I'm sure they felt loved and comforted by you. 

i was so sad this comment made me sadder :( im so sorry i lost a baby kitten from a heart attack a few years ago


you should of put "Warning: Will most likely make you cry" 

I need a warning before breaking my heart please T^T

(1 edit) (+1)

This game was awesome. The spooks, the story,  IT HAD EVERYTHING. It almost made me shed a tear not going to lie to you. I am very impressed how it was made in such short amount of time! Good job y'all! Here is a video on the game play. I hope you enjoy it as much as I enjoyed playing this! Can't wait to see your next work! :)




I love it


That was sad in the end


Had to make an account to say that what I was expecting from this was so much less than I got. So many mixed emotions in the span of 15 minutes. I hate that I wish I could play this again for the first time. Well done.


It's a really good game with cute things, scary things and sad things but it was really fun to play.


I love it, it was a cute and scary game at the same time. I just feel sad bc of the ending but it's okay!

(1 edit) (+1)

 so Cute game but scary..


This game made me ball my eyes out... it was so good! :(( 


I think this game was decent. Not great nor bad.

Things I liked:

  • Very homey, comfortable feeling when spending time with the cat. Even though there were only three scenes with him, I felt a bit of a bond forming.
  • The juxtaposition of horror and cute made the cute parts cuter.

Things I disliked:

  • Textures for the hallways felt uninspired, uninteresting.
  • Gameplay wasn't riveting. Perhaps faster walk-speed or a sprint option would have helped.
  • Meowmie could phase through the bed.

This game felt empty and sparse at times but that is to be expected given that it was made in such a short time, and may have been intentional as a trick to make Meowmie feel more important to the player. Though the experience was sometimes drab, I liked the cat, so I like this game too. Congratulations on completing this in 72 hours, and I wish you the best of luck in your future endeavors.


"Please proceed with care."

I did yet couldnt save myself from being sadness ridden :((

Nais game


It started of so cute but ended in me crying. I was literally playing this while my cat was sleeping right next to me too :'). It was such a beautiful and well thought out game, it managed to convey emotions very nicely. It really hit me in the feels.


I LITERALLY JUST. clicked off when i had to get the medicine again..

thank u for this masterpiece rly made me cry... i couldnt muster the courage to go our there again but i HAVE ENOUGH after seing the screenshot of meowmies grave in the coments... makes mesob everytime like mEOWMIE //??????


It's such a good game, got me right in the feels.

(3 edits) (-1)


 I want to say one thing though, I was having goosebumps when the cat was attacked. I have goosebumps whenever I feel sad or whenever I am afraid. This time it was an extremly strong one. It is the first time I had such a strong goosebump. But the thing is, I did not know whether I was sad or scared that time.

It has been one hour and I am still mumbling " Damn it!" to myself. During those last moments I held her and slept.


bro after getting the medicine the first time I quit lmao I'm too scared to go back out there again


This so saddd im crying T-T it moved me to tears it was a good game and RIP to meowmie may she finally rest wel


you didn't have to make me cry this much. R.I.P <3


This game sucks {jk im crying rn help}


Rest in peace, Meowmie <3


rest in peace, meownie. a real one.




Meownie :'

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