Hide and Seek v2.01
by DDRKirby(ISQ) and Kat Jia
Released under the Cocoa Moss label

Please be patient as the game loads! You may have to click to give it focus.

This is our entry for round 47 of Ludum Dare. The theme was "Stuck in a loop".

Content Warnings >>

  • Jumpscares (several per playthrough; can be anticipated through gameplay mechanics)

Ludum Dare submission page

Changelog >>

v2.01 (Post-Jam Version)
- Fixed a camera bug that caused the camera to become permanently offset
- Fixed some panning transitions as a result
- Fixed a minor typo in one of the dialogues
- Updated character graphics
- Changed characters names from Eliz and Sam to Sam and Mel
- Added and tweaked a substantial amount of dialogue, especially when Sam and Mel are together
- Tweaked how the scene transitions work
- Modified collision sizing slightly
- Added additional tutorial prompts
- Increase audio buffer size to prevent crackling issues on lower-end machines
- Reworked audio handling for dialogue boxes to account for increased audio buffer
- Fixed a minor sprite layering issue near the end of the game
- Tweaked sfx volumes slightly
- Tweaked visual cues for piano puzzle to be more subtle
- Respawning while closing your eyes now forces eyes open
- As a corollary, holding shift no longer buffers eye closing
- Reworked the piano interface so the dialog box does not close after every note
- Added visual cues for the piano puzzle for better accessibility
v1.06 (Jam Version)
- Attempt (again) to address framerate-dependent bug that caused interactions to retrigger
- Pressing and holding space now quickens dialogue speed where applicable
- Bedroom door actually opens now
- Massively reduced build size using ogg compression for all audio
- Trimmed out many unused graphical assets
- Fixed many minor collision annoyances
- Fixed several z-ordering issues by reworking how z-ordering works
- Fixed some miscellaneous graphical and audio hitches
- Fixed bedroom being a bit darker than intended the second time around
- Fixed many sounds being slightly softer until first respawn
- Tweaked dialog box timing to be a bit more consistent
- Addressed a framerate-dependent bug that caused interactions to retrigger upon closing a dialog
- Added a small version indicator to the starting screen
- Minor tweak to the intro sequence (switched two sprites)
- Deleted unused assets to make the build size a bit smaller
- Fixed a rare crash that soft-locked the game when an unhide is interrupted
- Tweaked the piano event slightly
- Added one additional tutorial prompt
- First release!


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A nice little game with a bit of tension, I like it (;

i think this is good but i dont knew how to downloud

For me it's a bit too slow...

Cool game!! I hope you make it into a full one :D

Kinda laggy due to online game, but not a problem at all. Awesome game and sounds!

i like it!

I really enjoyed this game. The sounds were great and I loved the art style.  

what do you do if theres "approaching danger"

when youclose your eyes and hear footsteps that's approaching danger, so hide, that's all I understood so far. Still don't know how to progress tho.


Too laggy to be able to play properly, unfortunately. Could you possibly provide a download link?


arrow keys

I got stuck in the walls a few times while running but this game is really good, the puzzles and lore are quite interesting and the music work is superb, good job.


Hide and go anal! 


The game looks very promising, but the sprites move very slowly when I try to walk around, or don't move at all. It's very laggy for me, am I doing something wrong?

What a brilliant game! Throughly enjoyed it and it gave me a few jumps along the way. It took me a while to fathom out what I was doing, but that was user error and not the game. Beautiful graphical style and the audio is superb... I was on edge the whole time when things started turning sour. Highly recommend playing this game to anyone. Really a fantastic job. I can’t wait to see more!