Inflate Me to the Moon
Please be patient as the game loads! You may have to click to give it focus.
Inflate Me to the Moon was made in 72 hours for round 44 of Ludum Dare. The theme was "Your life is currency", and we made a very silly game about "inflation".
- "Fly Me to the Moon" original arrangement by Bart Howard
- SNES instruments from Chrono Trigger, Earthbound, Super Mario Kart, Illusion of Gaia, Final Fantasy VI, Final Fantasy: Mystic Quest, The Legend of Zelda: Link to the Past, ...
- References those styles along with To the Moon, Viva La Vida, Undertale, Ducktales, etc.
Awards (out of 1817 jam entries):
- #4 in Audio
- #1 in Humor
v1.02 - Update site lock code v1.01 - Recompile to allow offline play via the itch.io app v1.00 - First mobile release - added touch controls for hammering phase - Redo difficulty curves for fanning the flame -- especially for level 3 which was way too hard before - Made hammer and fan based on absolute mouse/touch position instead of relative movement - Added skip functionality for all cutscenes (hold mouse button or touch to skip) - Added new sfx/particles for end of flattening phase - Make tutorial displays show for a bit longer (first 3 actions instead of 1) - Significant performance improvements when there are many turtles to reduce FPS drops - Added faster tempo intro fanfares for levels 2 and 3 to match the main music tempo - Add some additional notes to the ending text - Trim silence for sound effects to prevent exhausting sfx channels - Very minor tweaks to some music files v0.03 - Tried fixing cutscenes getting off sync when app loses focus (changed a single setting) v0.02 - Made the application keep running even when in the background v0.01 - First release!