I would have played more, but I didn't want to have nightmares... sorry... no hard feelings?
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Match Girl was made in 72 hours for round 28 of Ludum Dare. The theme was "You Only Get One", so we made a 2D platformer with dynamic lighting and a darkness mechanic where you can only see a level once by using a single match. Probably the "cleanest" and most solid Ludum Dare team entry we've done.
Awards (out of 780 jam entries):
- #2 in Overall
- #2 in Audio
- #4 in Fun
- #8 in Theme