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Nyamo's Adventure v1.1.2
by DDRKirby(ISQ) and Kat Jia
Released under the Cocoa Moss label

Please be patient as the game loads! You may have to click to give it focus.
Soundtrack download

Nyamo's Adventure was made in 72 hours as our submission for round 35 of Ludum Dare. The theme was "Shapeshift", and we ended up making a 2D "Metroidvania"-style platformer about a black blob who gains various shapeshifting abilities.

Awards (out of 1594 jam entries):

  • #2 in Audio
  • #8 in Overall

Post-mortem writeup

Ludum Dare submission page

Original compo version submitted to Ludum Dare

Changelog >>

v1.1.2 (Post-Jam)
- Fixed a bug where the collectible count was saved properly but not the actual collectible statuses
  This happened if you started a new game, then quit before picking up any collectibles
  This unfortunately causes your save file to be missing items, so you should restart in that case
- Fixed a bug that would often cause you to become stuck upon respawning
- Fixed a bug that enabled you to warp to the beginning of the level by quick-quitting while dying
- Fixed an bug where abilities were not correctly reset upon starting a new game
- Fixed a bug in the general collision detection code that allowed getting "stuck" in floors or walls
- Added Spacebar as an alternate binding for jumping
- Add millisecond display to endgame timer
- Add quick quit-to-menu command, use by holding left shift and right shift and pressing 'Q' in game
- Add in-game timer, enable by holding left shift and right shift when pressing enter to start game
- (Note: If you were already holding left/right shift earlier, you need to repress them after a reset)
- Update site lock code, copy protection message, and allow
- Put in a fix for a rare (?) issue that caused the balloon flying animation to get stuck
- Update to Unity 5.6.7
- Made sprite sorting order consistent
- Update to Unity 5.6.1
- Save FurballMode in save file
- Properly reset abilities on new game
- Update to Unity 5.5
- Update Unity version
- Packed sprites
- Soundtrack URL now opens in a new tab
- Fix text sizing to be pixel perfect
- Attempted to fix audio loop issues
- Allow for file:/// and localhost urls
- Correctly save collectable information to PlayerPrefs
- Fix really stupid mistake that made you start with all powerups =(
- Add copy protection
- Fix collider not being the right size when you start as a puddle
- Save game progress across sessions via PlayerPrefs
- Fix puddle respawning (start as puddle form if transitioning while puddle and grounded)
- Fix world 2 maps (no more invisible boundaries
- Highlight furball option in menu initially if just unlocked
- Add soundtrack link, disable running in background-highlight
- Misc bugfixes
- Add cursor sound
- Add new menu, with new music
- Add game timer
- Update ending
- Updated collectible pickup sound, added screen flash
- Finished updating graphic assets for worlds
- Highlight current ability in UI
- Add faders to ability popups
- Add ability popup backgrounds
- Add furball mode when you 100% finish the game
- Freeze Nyamo animation when collecting an ability
v1.0.3 (Jam)
- Add a hack to fix a collision issue
- Fixed up a screen in world 1
- First submission
Rated 4.8 out of 5 stars
(53 total ratings)
Made withFL Studio, Unity
Tags2D, Ludum Dare, Ludum Dare 35, Metroidvania, Pixel Art, Singleplayer
Average sessionA few minutes
LinksLudum Dare


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pretty solid! Nice exploration. Missed a couple of the... coins? Would've loved an end game compass or map


I Searched EVERYWERE i can go at this time

Where do i go? i cant find the first ability

(1 edit) (+1)

A cute little platformer - a game that rewards you for being inquisitive as you traverse your way throughout the map, trying to find all 55 collectibles!

Love the fact that you tie in one of your other games in this game as well!

thank you for making this amazing game, truly made my day.  <3<3<3

I love furball mode - it's so cute!  my time was 41.54 - I didn't realise I'd spent so much time on it!

love the game! itd be neat if you could figure out how to add a save feature :)

(1 edit)

Interesting.  Progress should actually be saved automatically, but it looks like that isn't working on the site for some reason, probably something to do with how embeds/sandboxes the game.

I'll have to look into this, but in the meantime if you play the game at or the auto-save functionality should work.

Edit: So, this is due to the way that chrome/safari/etc block cross-domain access to indexeddb in conjunction with how hosts games in an iframe.  I'd need to implement an alternative saving mechanism in order to get this working on

In the meantime there are two workarounds:

1) You can enable third-party cookies (in chrome this is called "allow all cookies".

2) You can play the game on or


ahh okay!! thanks :)

id actually played it over again from the beginning and still loved it. great concept and execution- esp for a time limited project! i could definitely see this becoming a top notch smooth, satisfying game should you ever decide to come back and do more work on it. cant wait to see what else you make, bud

Something silly happened to me when I was playing this!

Be careful where you enter and exit each room!

I have a question does this game save progress

Never mind i found out the hard way

(1 edit)

Actually, the game automatically saves your progress, but it looks like that is broken on the site despite working fine on both and  I'll investigate this.

Edit: So, this is due to the way that chrome/safari/etc block cross-domain access to indexeddb in conjunction with how hosts games in an iframe.  I'd need to implement an alternative saving mechanism in order to get this working on

In the meantime there are two workarounds:

1) You can enable third-party cookies (in chrome this is called "allow all cookies".

2) You can play the game on or

i loved this game so much! amazing job!

53/55  °´

congrats on a v enjoyable game! Just one small point — I understand why you have the UI elements moving between the top of the screen and the bottom, but it's a little annoying, especially when you're moving through multiple vertically-stacked screens. I wonder if there's a better solution?

Fading the opacity of the UI elements, designing the levels in such a way that this isn't an issue, or simply increasing the height of the viewport so that the UI occupies a separate space.

  素晴らしいゲーム / Great game

Nice game, i love music.
I have stoped because i cant move after a death, i appear here 

Thanks for the bug report!  This should be fixed now in version 1.1.1.  Thanks for playing :)

I found a bug, and I'm now softlocked. I'll attach a picture, basically I collected the egg on the bottom left, then died to the knives  on the way back and respawned at the top (where I entered the room from),  but I can't move or shapeshift anymore.

Edit: I lost the screenshot and I reloaded the page to log in to, so I can't take a new one. The bug happened in the door where you get the IV shape. After getting it you go left, then down, and it's in a room where there's an egg at the bottom left part, in a narrow hallway with knives coming out of the top.

Thanks for the report!  I'll be fixing respawn bugs in a few days hopefully!

This issue should now be fixed in v1.1.1

Awesome game! We included it in our latest video if you're interested to see! 

Alright, I beat it now. It was so so so fun. Now to search for the last drop(?)...


Found it! It was the one in the green place (area with item 1) where you have to crouch in the 4-yeallow-block room. This game is really really fun. :)

Aww, fur ball mode is adorable!

Really fun, but I have to restart as I respawned stuck to the ground :(

(1 edit)

Is there a way you can install this game? I really like it and would like to be able to install it.  


Feel free to download the build, or use the app.

Ok. Thank You