Unlock Everything v1.11
by DDRKirby(ISQ)

Downloadable version (better performance, stability) - Windows - OSX - Linux

There is an intermittent bug with the startup of Godot WebGL games -- if nothing loads after a while, try refreshing the page one or more times. Note: You may have to click inside the window to give it focus.
Soundtrack download

Unlock Everything is my entry for round 45 of Ludum Dare. It's a love letter to Mega Man, with a twist! All content for the game was made entirely within the 48 hour timeframe (with the exception of fonts).

Move - Left Arrow and Right Arrow
Jump - Shift, X, or Up Arrow
Shoot - Z or Spacebar
Confirm - [Jump] or [Shoot]
Controls (alternate):
Move - A and D
Jump - Shift or Period
Shoot - Slash or Spacebar
Confirm - [Jump] or [Shoot]
(Gamepad/AZERTY theoretically also supported, but untested)

Awards (out of 728 compo entries):

  • #3 in Overall
  • #3 in Fun
  • #1 in Audio

Ludum Dare submission page

Changelog >>

- Switch binding for spacebar to be shoot instead of jump
- Slight tweaks to a screen in level 3
- Added additional keybindings
- Fix dropped shoot inputs before picking up autofire
- Fixed a silly export mistake that caused level 2 to start on the wrong screen
- Added some additional checks to try and prevent soft-locks
- Adjust a screen in level 1 so you won't die immediately if you hold right on respawn
- Fixed a bug where you can trigger the level 1 end multiple times
- Delete a few pixels from the boss doors to indicate they're unlocked
- Fix rare single pixel camera hitch on screen transition
- Fix very minor tileset issues
- Added some checks to try and prevent a rare soft-lock on death
- Fixed a bug where sawblades would keep moving during transitions (and kill you)
- Disable printing to stdout and stderr
- Slightly adjusted metal blade speeds
- Added song titles and liner notes to the jukebox screen
- Use highlighted text to indicate what song is playing on the jukebox screen
- Very minor tweak to one screen in level 3
- Toggled a setting that should make pixels slightly sharper on retina screens
- Added a fix for screen transitions sometimes not triggering during screen shakes
- Rebalanced the Metal Man fight a bunch to make it more forgiving but still  not just brute-forcable
- Fixed a funny bug where Metal Man's spinning blade could be left over
- Removed a duplicated object that accidentally got left in
- Added version number in the corner of the menu screen
- Fixed being able to spam certain menu commands
- First release!


Download NowName your own price

Click download now to get access to the following files:

unlock_everything_v1_11_win.zip 18 MB
unlock_everything_v1_11_linux.zip 20 MB
unlock_everything_v1_11_osx.zip 21 MB


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This is such a beautifully constructed short game! A true homage to the Megaman series. 

not only this is creative but super fun to play!! i love it, and im so excited to unlock the next game :)

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It is nothing short of incredible that this game was done in such a short time frame. It looks polished and has plenty of content + I really liked the gameplay. Special compliment to the engaging soundtrack too. Great experience! 


what engine was this game made in?

cool game

This. Game. Is. Amzing.

That's all I have to say.

I am bad at stage 3

It was a very interesting game that respected “Megaman”!

This is awesome! And you did this in 2 days? Man, if you devote a whole month we might have 90 levels to play? You have to continue! Big thanks for reminding me my childhood of playing megaman games!

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I just finished playing this, and I must say I'm impressed at how well you captured the charm of Megaman in just 48 hours ^^ This was really good, and I loved every second of it. 

Expect a let's play next week!

so is it really to be continued?


With this weeks Itch Dot Io Indie we kick back with another Game Jam entry from DDRKirby(ISQ) of 'Goodnight Meowmie' fame (a game that heckin spooked me!)

Although a shift in tone from their previous work that I've experienced 'Unlock Everything' is a piece of retro style feel good gaming that most definitely unlocked my sense of nostalgia <3



Nice concept. But how can I die without having unlocked dying? :P


You should eventually be able to unlock colors and then the game turns into a color game. 

I cheat myself its not megaman-pixel,but it seems false

Mega Man with Metroidvania elements taken to a silly extreme. This was a good idea executed very well. Thanks for sharing this fun little game.

Great game! I love the "unlock" mechanic/bit. Web game ran very smoothly. Very fun :D

(Gameplay below but first a mini review :) )

This game was absolutely wonderful to play! Literally felt like I was playing Megaman as well as playing a Game Boy port :D

It felt smooth, no bugs or glitches either! Definitely download this game whenever you guys can :)

This game is really awesome! I hope this game can continue to be developed!

Well done. Enjoyed it. I like the unlock everything approach.

Hi there ! I wanted to try playing the game in my browser but after loading the game, this message comes up :

abort(114). Build with -s ASSERTIONS=1 for more info.

(I'm using the last version of Firefox, and I'm on Linux Mint 17.3 Rosa 64-bit)

I'll try the downloadable version, but I wanted to let you know about this bug, if it can help ! :) Anyway, the visual is already nice and the title's appealing :D

Thanks for the report!  As noted on the page there's unfortunately some intermittent issues with Godot WebGL builds failing to start (not limited to this game).  The downloadable version should work just fine though!

i really enjoyed this! i want to know more about libra's memories... the music is really catchy too - i loved the remixes.

Very similar to the NES megaman games!