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I was going to say this game reminded of Nothing, but I just realised that both of you sent your games to Ludum Dare 45, which had "Start with nothing" as a theme. I really love how you both had a similar core idea by receiving the same input, but the execution is so radically different on the aesthetic level. I loved this game.

The cannonballs go through walls...I don't think they did that before.

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