Demo v0.29.0 Released
Rhythm Quest (Demo) » Devlog
The Rhythm Quest Demo has been updated to version 0.29.0! This patch fixes a bug with the latency calibration measurements (you may want to re-calibrate) and reworks the coin/medal system, along with other fixes and improvements.
Full changelog:
Version 0.29.1 - Fixed localizations not falling back to English translation - Modify respawn/fadein timing for enemies according to music speed/respawn timing - Fixed steam build not running properly when started outside of steam - Localization updates Version 0.29.0 - Fixed auto-calibration output values (was previously ~75% too low) - Reverted level medals to be based on coin count again - Changed coin thresholds for medals (25%, 50%, 75%) - Changed coin loss amount/mechanic to be much less punishing: 50% of non-banked coins are now "banked" on each checkpoint and can no longer be lost 50% of non-banked coins are lost with each respawn - Added new level end coin/medal display - Updated ghost teleport to change speed based on music speed mod - Updated input handling interactions to be more timing-accurate - Fixed an input bug triggered by having multiple inputs on the same frame - Fixed a bug causing the color invert fx on doublehit enemies to persist - Fixed a timeslicing issue that sometimes caused interactables to be skipped at high speeds - Try (again) to fix rendering issues at odd resolutions - Added Respawn Timing setting - Fixed ghost enemy trail effect to render consistently regardless of framerate/speed - Fixed screen refresh rate label not actually updating - Localization and UI updates - Fixed respawn count not resetting properly when checkpoints are disabled - Fixed the ability to finish a level and respawn simultaneously
Get Rhythm Quest (Demo)
Rhythm Quest (Demo)
Upcoming 2-button chiptune rhythm runner
Status | In development |
Author | DDRKirby(ISQ) |
Genre | Rhythm, Platformer |
Tags | 2D, chiptune, Music, Pixel Art, Runner, Singleplayer, Unity |
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